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- 1. Various arcane values are tuned for pleasing affect. For instance,
- blast size and number of increments (in circles.c), and delay between
- blast updates (in blast.c) are tuned for reasonable affect without taking
- too much cpu time. The melting procedure, the size of blasts, the size of
- cites, and the above-ground distance (BURST_DISTANCE) also all cooperate to
- create aesthetically pleasing city blowups (if there can be such a thing).
-
- Everything will WORK just fine without arcane tuning, it will just
- not look as good.
-
- 2. I have not bothered to find out much about the proper way to draw
- vectors, and thus the missile traces are really a kludge, and sometimes
- they miss the top or bottom of the screen. But not often enough to
- fix, and perhaps its a feature--ICBM's from unusual directions.
-
- 3. Compiling with the DEBUG switch on does extra checking for consistency
- of the data structures, but this noticably affects performance.
-
- 4. I used a tab setting of four, not eight, when creating this code.
-